Player Classes
These may vary slightly from shard to shard, ask around to discover any differences.
How will your character evolve?
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Mundane
All the people of Akarra begin their journey as commoners, living their lives in peace, performing everyday duties. The mundane know a little of everything, but need to specialise, if they want to become more advanced in an art.
Key Skills: Fighting I, Dodge I, Magic Use I
Advance to: Fighter, Neophyte, Apprentice
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Path of the Warrior
Fighter
Fighters are people who have focused on brute force and weaponry to survive in the world. A fighter relies on his arms and armor, but will be able to learn more sophisticated tactics as they learn more skills.
Key skills: Fighting II, Armor Use I
Requirements: Fighting I
Advance to: Warrior
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Warrior
Warriors were once brutal fighters, but have improved their skills and fight with more cunning and finesse. A trained warrior is a fearsome foe in close combat.
Key skills: Dodge II, Endurance II, Fighting II
Requirements: Level 25, Toughness
Advance to: Weapon Master, Knight, Thug
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Knight
Knights are expert warriors, wielding weapons and carrying heavy armors. Knights are also skilled at horseback fighting and have knowledge of leadership. Knights are usually, but not necessarily, very noble combatants.
Key skills: Berserk, Shield Use II, Warstomp
Requirements: Level 50
Advance to: Paladin, Commander
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Paladin
Some knights choose to follow their faith and pray heavily to Benedek or Ambus, seeking out the divine part of the world. These knights become Paladins and are favored with healing and celestial spells and skills.
Key skills: Cure Wounds, Fighting III, Shield Use III
Requirements: Level 90
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Commander
A Commander is a knight of great leadership and tactical cunning. They enforce the abilities of all they lead by just displaying great courage and wisdom. Commanders are skilled in leading others in fellowships and other gatherings.
Key skills: Fighting III, Virtue I&II, Bless I&II
Requirements: Level 90
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Weapon Master
A warrior who specializes in weapon combat becomes a weapon master. These are exceptional fighters, especially when they are wielding a weapon of choice.
Key skills: Fighting III, Weapon Mastery II, Toughness II
Requirements: Level 50
Advance to: Ranger, Sword Dancer, Executioner
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Ranger
Rangers are weapon masters who prefer their bow and arrow above all other weapons. They are skilled foresters and how to track and how to hunt. Their close connection to nature also allows them to use certain spells.
Key skills: Rapid Shot, Ranged Mastery, Point Blank Shot, Sleep
Requirements: Level 90
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Sword Dancer
Weapon masters who prefer agility and blades become Sword-dancers. These fighters are quick and dexterous, and are able to weild two weapons at once. Their favored weapon is the sword.
Key skills: Swords III, Sword Mastery, Rain of Blades
Requirements: Level 90
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Executioner
Those warriors who enjoys brute force above all become Executioners, always wielding heavy two-handed weapons to destroy their foes. Executioners have skills and tricks which are specialized in the purpose to deal a lot of damage.
Key skills: Cleave, Strike Force II, Toughness III
Requirements: Level 90
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Thug
Some warriors fall off the noble path and choose to survive using cheap tricks and foul play. These become Thugs and learn to backstab, sneak, evade and use other unorthodox methods of fighting.
Key skills: Daggers II, Sprint, Evade
Requirements: Level 50
Advance to: Shadow, Highwayman
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Highwayman
Be careful if you stray in the woods, for you may find yourself at the mercy of the Highwayman. Fast and deadly, they'll lay claim to either your money or your life.
Key skills: Sprint II, Evade II, Ranged weapons I&II
Requirements: Level 90
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Shadow
The Shadow has perfected the darker side of the warrior's path. Shadows are skilled at hiding in the shadows and attacking from behind. They also have knowledge of various poisons and venoms.
Key skills: Fighting III, Shadow Lurking, Poison Wounds
Requirements: Level 90
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Path of the Mage
Apprentice
A mundane who has advanced to the status of an Apprentice has taken the first step towards becoming a powerful wizard. The apprentice will have to give up some of his or her physical power in order to control the mystical energies of magic.
Key skills: Flare, Magic Use II
Requirements: Magic Use I
Advance to: Wizard
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Wizard
Sooner or later the apprentice will know enough of the magical arts to advance to the next tier, Wizard. A wizard has a wider range of spells and can use them more efficiently.
Key skills: Magic Missile
Requirements: Level 25, Flare
Advance to: Mage, Necromancer
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Mage
Some wizards choose to continue with their studies and advance to the wisdom of a Mage. Mages know more spells than wizards, such as elemental, enchanting and summoning kinds.
Key skills: Focus I, Magic Use III
Requirements: Level 50
Advance to: Elementalist, Sorcerer
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Elementalist
The most forceful of all wizards are the elementalists. They have focused all their skills on creating as great physical powers as possible. An elementalist can create flamestorms, blizzards and other massive means of destruction. Elementalists play with fire.
Key skills: Blizzard, Firestorm, Lightning Storm
Requirements: Level 90
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Sorcerer
When a mage specializes in the enchanting and summoning crafts, he will become a Sorcerer. Sorcerers have very powerful spells that can completely transform a creature or item. They also have the powers to create something out of nothing, using this for both good and evil.
Key skills: Time Stop, Stone Skin, Magic Armor
Requirements: Level 90
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Necromancer
Some wizards choose to specialize in the darker arts of magic and become a Necromancer. Necromancers have focused their powers on controlling the dead and bring them back to an unholy afterlife. They also use their powers to inflict unhealthy curses and diseases upon their victims.
Key skills: Blind, Demonic Lightning, Magic Use III
Requirements: Level 50
Advance to: Lord of the Lich, Black Reaper
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Black Reaper
Some necromancers fall so deeply in their black magic that they are transformed to their own creation. A Black Reaper is a foul abomination of a creature who is half man, half wraith. The black reapers become ethereal and can move through walls and obstacles, at the price of physical strength. The black reapers also lose the ability to use most of the magical powers they knew during their human life.
Key skills: Chaotic Will, Feeble Mind, Shadow Lurking
Requirements: Level 90
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Lord of the Lich
The greatest of necromancers become Lords, or Ladies, of their craft. These dark wizards can not only summon minions from the dead, they can also invoke the powers of greater unholiness to cause destruction for those who oppose them.
Key skills: Death Orb, Venom Cloud, Weaken
Requirements: Level 90
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Path of the Healer
Neophyte
Some mundane people choose the path of faith and knowledge, seeking to find a way to reach their spiritual guidance. These become neophytes, who focuses their knowledge on prayers, healing and protective skills, thinking more of others than of themselves.
Key skills: Cure Wounds, Protection Spells
Requirements: Curse Resistance
Advance to: Cleric
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Cleric
As their skills improve, neophytes will advance to the status of a Cleric. Clerics have learnt more about the healing and protective powers and is able to use these to a greater extent.
Key skills: Focus I, Revitalize, Cure Poison, Armor of Faith
Requirements: Level 25, Cure Wounds
Advance to: Healer, Naturalist
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Healer
A Healer has further improved his knowledge of the healing and restoring crafts. The healer has also found a path to reach higher divinity, and perhaps even a chance to reach clairvoyance.
Key skills: Focus II, Minor Heal
Requirements: Level 50
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Priest
This is the ultimate goal for those who once became neophytes for religious purposes. A Priest is the greatest of the spiritual leaders and will guide the masses to come closer to Benedek or Ambus, whichever the priest prefers.
Key skills: Focus III, Chant, Mana Transfer
Requirements: Level 90
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Restorer
Instead of seeking the ultimate faith, some Healers choose to continue helping others and become Restorers. These are men and women who has specialized in healing and restoring the wounded, ill or even killed people of Akarra.
Key skills: Regeneration, Major Heal, Resurrect
Requirements: Level 90
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Naturalist
Some clerics choose to find their answers among the woods, on the seas or in the plains of the world. They become Naturalists and have a sense for the lives of the animals and plants, which they use to perform good.
Key skills: Focus II, Holy Might, Silence
Requirements: Level 50
Advance to: Druid, Warrior Monk
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Druid
Naturalists who wants to specialize in their knowledge of wildlife become Druids. Druids know how to understand, invoke and control the powers of nature, and use this to favor themselves and those they care for.
Key skills: Lightning Storm, Holy Lightning
Requirements: Level 90
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Warrior Monk
Some naturalists finds a way back to the path of the faithful and become Warrior Monks. These are wandering priests who use their healing and nature powers in combination with new knowledge of combat arts.
Key skills: Holy Lightning, Unarmed Strike, Unarmed Combat
Requirements: Level 90
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